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Unmechanical extended walkthrough xbox o e
Unmechanical extended walkthrough xbox o e











The opponent must constantly be on their toes, hoping to block the next mix-up and escape the vortex. A single hit from Scorpion can easily lead into a combo that transitions into a Spear to stun the opponent, then into another combo that can be ended abruptly to start a new combo with a low or overhead attack into another Spear to start the combo all over again. That means he only needs to hit the opponent one time to possibly end the match. Basic Strategy Scorpion is what's known as a vortex character. It's also very easy to combo into Scorpion's X-Ray after a Spear. While the X-Ray can be difficult to avoid, it is possible to jump over it and punish Scorpion if the opponent is fast enough. If the opponent blocks the X-Ray, it gives Scorpion advantage so you can continue attacking as long as you use a faster attack to avoid getting interrupted. It's also safe from punishment if the opponent blocks, so you can use it freely without having to worry too much about being attacks afterward. From Hell (X-Ray) Scorpion's X-Ray travels the entire length of the screen and executes fairly quickly. Just be careful because it is not safe if the opponent blocks it, which means they may be looking for it as you're getting up off the ground. As the only special move that has armor this is also your best option to avoid being pressured when attempting to get up off the ground. You can use it to end combos or use the enhanced version (Takeout) to get extra damage and give Scorpion one hit of armor. It's the only special move Scorpion has across all three variants that hits low. The Takedown has been in Scorpion's arsenal since the days of Mortal Kombat 2. Takedown Notation: Back, Forward+4 Enhanced: Yes, with armor. Just keep in mind it's very easy to punish Scorpion if the Spear is blocked or the opponent ducks under it. You can even follow a Flameport with a Spear for a relatively easy combo without having to worry too much about timing the attack. Most of Scorpion's combos can be canceled into the Spear, making it an easy way to extend combos for additional damage. You can then follow with a jumping punch to start a combo. If the Double Spear connects, you can spend one more bar of meter to get a second enhancement to add more damage and stun the opponent in place instead of pulling them toward you. However, the enhanced version of the Spear (Double Spear) is safe if the opponent blocks, although it can still avoided and punished by simply ducking under it. If the Spear is blocked or the opponent ducks under it, you can be punished severely. It grabs the opponent and pulls them toward Scorpion, allowing you to follow with a combo. Scorpion's second trademark special move is his Spear. Spear Notation: Back, Forward+1 Enhanced: Yes, but no armor. If the opponent anticipates either cancel, you can be punished for it. Holding Back causes Scorpion to simply teleport back to the far side of the screen, while Down will still cause Scorpion to move behind the opponent, but he will not attack. Both can be done in the air or on the ground, and both can be canceled by holding Back or Down immediately after starting the Teleport. The Enhanced Teleport (Flameport) allows Scorpion to start a combo after the attack connects. The normal Teleport is not safe if the opponent blocks the attack, but if used when the opponent throws a projectile or is simply not expecting an attack from behind, it can be very effective. This time around he can cancel it in order to gain additional mobility and stay somewhat safe from punishment. Scorpion's Teleport has been one of his trademark attacks since the first Mortal Kombat. Note: We updated this article to give you even more strategies and combos for the fan-favorite character! Notation Key PlayStation/Xbox 1 - Square/X 2 - Triangle/Y 3 - X/A 4 - Circle/B Teleport Notation: Down, Back+3 Enhanced: Yes, but no armor. If you're just getting started in Mortal Kombat X, Scorpion is a pretty good first character. He also has multiple ways to stun opponents depending on the fighting style variant you choose to go with. He has great mobility with his Teleport and multiple ways to open up an opponent using a mixture of overhead and low attacks. Scorpion is a heavy vortex character, but one of the easiest characters to play in Mortal Kombat X. You find everything else about Mortal Kombat X in our extensive collection of articles. Every special move, every variant, combo, fatalities… you name it! If you’re a new Mortal Kombat X player, or even an experienced one, this great guide tells you everything you need to know about Scorpion.













Unmechanical extended walkthrough xbox o e