
Simmons didn't want to return until any circumstances. When Simmons continued to train in Los Angeles during the offseason, Rich Paul spent weeks trying to convince him to return to Philadelphia as a sign of good faith. Shelburne notes that Simmons didn't blame Embiid for his poor showing in the Eastern Conference Semifinals against the Toronto Raptors in 2019. According to sources, Simmons is upset that Joel Embiid seemed to blame him for their loss to the Atlanta Hawks. The standoff between Simmons and the 76ers began when they tried to trade him for James Harden. The most recent event that pushed him back to the Sixers' facility, a source says, was when a photo of him playing in a 5-on-5 run with local guys and former NBA players like Dion Waiters and Dionte Christmas at Cherry Hill High School East (New Jersey) was posted on social media. Simmons has begun working out at the 76ers' practice facility again. Simmons continues to work out separately with his own group of trainers and organized his own runs with local players. This will be updated throughout the year when need be.Ben Simmons continues to tell the Philadelphia 76ers that he is not mentally ready to play, "not now and not ever in Philadelphia," writes Ramona Shelburne of ESPN. If this is the case, we'll just have to wait for model editing to do every team's parquets separately. Keep in mind that these files may be used by multiple teams this year. Then, go to 0B and search for that filename.
Nba 2k9 faq full#
Type down the full name(or at least a good portion) into notepad, and copy it.
Nba 2k9 faq archive#
The goal is to eventually have every team archive fully labeled, or even more.Ī: First thing you'll want to do is go to the team's fxxx.iff file and go to the floor_xxx_x. Then, you can share the NBA2K16_archiveComments.txt file with anyone, and they will be able to see your comments in game. The format will be there.Ī: When you're done adding comments for an archive, go to options and save from there.
Nba 2k9 faq download#
If there's an alpha channel, there's your answer.Īlternatively, download the Windows Texture Viewer, open the texture with it, and look in the bottom left corner of the window. If you want to know what kind of DXT1 (1 bit or no alpha) then just open it in Photoshop. BC3 is DXT5, BC1 is DXT1, and BC5 is 3Dc. Until then, just click on the corresponding TXTR file and look at it in the text editor. Q: How can I tell what format the textures are?Ī: Yes, the texture info is gone from the tool, but this is temporary, and it will be back in the next version. OGG converts have been tested and confirmed working with Adobe Audition, VLC, and Audacity. HALP!Ī: In testing, dBpoweramp conversions did not work in 2K16 for whatever reason. Q: When I import OGG files, they're silent. In Audacity, in the bottom left hand corner, under "project rate", select 48000, then export as OGG with the quality set to 6 out of 10(the quality thing is optional, but doing this will keep the filesizes and audio quality similar to that of the originals). For most people the best way to do this will be to use Audacity. Q: My custom music is sped up, how do I fix this?Ī: The OGG files you import have to be 48000Hz. This year, you can just open it with the iff editor. For example, with the 2K15 tool, if you wanted to extract a texture from an iff, you'd have to import it into your game first. This helps with the tools stability, as well as allowing for more freedom to do what you want. Very similarly to RED MC, iffs are exported and openable with the tool this year, and then you just put the files into the "modded" folder provided with this tool: viewtopic.php?f=221&t=100128. Q: How are textures previewed/imported this year?Ī: Go to options, and open the iff editor.
